
Despite the fact that only White Wolf products are currently labeled as storytelling games, any RPG that shares the same emphasis and reliance on story could be called such. As with films, it's often only subject matter and financing that truly separate the two. In some ways, these small-press RPGs have the same kind of "indie cred" that independent films do in relationship to studio pictures. A whole subset of "independent," small-press RPGs also focus on story over simulation and power advancement, such as Dogs in the Vineyard and My Life With Master, but these games avoid the storytelling game label, presumably to distance themselves from White Wolf's perceived ownership over the term. Many other pen-and-paper RPGs that could also qualify as storytelling games, using our definitions in this article, do not advertise or label themselves as such. In the Storytelling System rulebook, "Storytelling System" is claimed as a trademark of White Wolf Publishing, Inc., but "storytelling game" is not ( The World of Darkness 10). Owing to the company's almost sole use of the phrase "storytelling game" in marketing, one might presume that a storytelling game is simply any role-playing game published by White Wolf, but that's not strictly accurate. Vampire is perhaps best known for attracting large numbers of new players to the role-playing game hobby with its dramatic, modern gothic style and emphasis on narrative rather than game mechanics. White Wolf Publishing's Vampire: The Requiem is the boy king of storytelling games, successor to father and founder Vampire: The Masquerade.įor fifteen years, Vampire in its various editions has been one of the most successful paper-based role-playing game (RPG)properties, second only to the lingua franca of the hobby, Dungeons & Dragons.
